Top Tags

Tag ixda

Entries 4 Total

Ethnography for UX

I will be hosting this workshop on November 12th, 2011 at our SoHo offices. Check it out if your interested in how to bring ethnography to your product user experience practice. 

As a proven way to uncover the shared values, beliefs and practices that inform the decisions we make and the actions we take as social beings, we are poised for a resurgence of interest in design ethnography for interaction design. This new interest is being driven by the designer’s increasing concerns for:


  • Context – as computing expands beyond the desktop,
  • Emotion – as we seek new ways of evaluating satisfaction and engagement, and
  • Behavior – as the explicit goal of behavior change becomes more critical to design practice.

WORKSHOP OBJECTIVES
This workshop will begin in the studio with an overview of ethnography and common ethnographic techniques in the context of design. We will discuss traditional and emerging digital approaches to ethnography. Next we’ll divide into teams to give workshop participants the opportunity to put these principles into practice as we venture out into the city to conduct our “fieldwork.” Following our short period of participant observation with the “urban natives” we will return to the studio and discuss what we learned. Finally, we will discuss how to apply what we learned to problems of design and brainstorm ideas on opportunities for products, services, and other interventions that could fit into the lives of our subjects.

WHO SHOULD ATTEND
- UX professionals
- People interested in ethnography as it relates to UX


WHAT YOU WILL DO
This workshop will begin in the studio with an overview of ethnography and common ethnographic techniques in the context of design. We will discuss traditional and emerging digital approaches to ethnography. Next we’ll divide into teams to give workshop participants the opportunity to put these principles into practice as we venture out into the city to conduct our “fieldwork.” Following our short period of participant observation with the “urban natives” we will return to the studio and discuss what we learned. Finally, we will discuss how to apply what we learned to problems of design and brainstorm ideas on opportunities for products, services, and other interventions that could fit into the lives of our subjects.


WHAT YOU WILL GET OUT OF IT
Whether or not you currently employ up-front research in your design process, this workshop will show how to embrace ethnographic principles in the work you do to improve your ability to:

- Build empathy for the people who engage with the products and services you create
- Improve understanding of the reasons that people use your products and services the way they do
- Identify opportunities for new products or services or for improvements to those that already exist

AGENDA

10:00 – Overview of ethnographic methodology, description of assignment (in the studio)
11:30 – Q&A and snack
11:45 – Ethnographic fieldwork (out in the city)
12:30 – Lunch and discussion
12:45 – Analysis and synthesis
1:45 – Q&A and closing


WHEN

Saturday, November 12th 2011
10am – 3pm

WHERE

The Ladders
137 Varick Street
3rd Floor
New York, NY 10013
Map

PRICE

$25

REGISTER NOW

The workshop is limited to 20 people. You will need an ID and be on the RSVP list in order to be allowed upstairs to the event.

Interaction’09 | Post Conference Articles

In the wake of the IxDA’s Interaction’09|Vancouver conference, I will be attempting to catalog every blog posting about the conference, about the sessions, reflects on lessons learned, or starts new vibrant debates the seem to not happen on the list. Please send me articles with links so I can keep this up-to-date.

Also – if you have ideas, or want to just write something (What inspired you? What engaged you? When pissed you off) – you can do so in the comments here, or you can post to the IxDA List.

Thanks, W

Interaction ‘09 Highlights
Tamlyn Rhodes

Interaction 09: Parti & The Design Sandwich
Luke W February 11th, 2009

Interaction 09: Designing the Viral App
Luke W February 11th, 2009

Interaction 09: Mobile UX Patterns
Luke W February 11th, 2009

Interaction 09: How to Change Complicated Stuff
Luke W February 11th, 2009

Interaction 09: Carpe Diem
Luke W February 11th, 2009

Live at Interaction’09: day 1
Jeroen van Geel on February 6th, 2009

Live at Interaction’09: day 2
Jeroen van Geel  on February 7th, 2009

Live at Interaction’09: day 3
Jeroen van Geel on February 8th, 2009

Live at Interaction’09: day 4
Jeroen van Geel on February 9th, 2009

Introduction to Interaction Design: An Interview with Dave Malouf
Will Evans on January 16th, 2009

Behaving Badly in Vancouver
By Robert Fabricant – February 11, 2009

IxDA 2009: Behavior, Definition and Synthesis
By Jon Kolko – February 10, 2009

Experience Design at the IxDA Conference
By Jon Kolko – February 5, 2009

Inventing behaviors, needs and perceptions
By Adam Richardson – February 17, 2009

——

Interaction 09: Vancouver is the right town.
From Core77

Interaction 09: Some nice touches.
From Core77

Interaction 09: Day One Recap
From Core77

Interaction 09: Behavior as the medium, and the search for IxD rockstars
From Core77

Interaction 09: LiveScribe Paper Computing System is cooler than it sounds
From Core77

Interaction 09: Lightning Rounds
From Core77

——

From Boxes & Arrows

Pattern Languages for Interaction Design
Will Evans

——

From Cooper

IxDA interaction 09
Doug LeMoine

Kim Goodwin’s IxDA keynote on Slideshare
Doug LeMoine

——

#IxD09 Thoughts on Interaction ‘09 in Vancouver
Josh Viney

——

Flickr: Photos Tagged #IxD09

Slideshare: Presentations Tagged #IxD09

Pattern Languages for Interaction Design

I stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, style guides, and innovation. Erin, Christian, and Lucas are leading a workshop on design patterns at this year’s Interaction’09 in Vancouver; and, Erin and Christian are writing a book on patterns for designing social spaces for O’Reilly.

An interaction design pattern is not a step-by-step recipe or a specification. It’s a set of things we’ve learned that tend to work in clearly defined situations as well as some known issues that need to be balanced or sorted out or otherwise addressed. A pattern is closer to a checklist than to a mock or a wireframe.

How did you get your start in Interaction/Information Design?

Christian Crumlish (Xian): I came from book publishing where I wore many hats over the years (editor, author, agent). I ended up in technical publishing (“computer books”), an aftermarket made possible by shoddy user interfaces. This piqued my interest and the Web democratized information architecture, interaction and interface design.

Erin Malone: I actually started out as a print designer and Art Director. I went to grad school at RIT around the peak of CD ROMs. I did a project in Hypercard (in 1993). I thought I was going to do interactive education CDroms when I graduated but then the web happened. I taught myself HTML and came out to California to build Adobe’s first website, and I’ve been doing web applications and interactive work ever since.

Lucas Pettinati: I studied Architecture in college after realizing that one doesn’t learn how to design GUIs in a Computer Science program. My first job out of college was at an internet startup where I did general design work but it wasn’t until I created a user flow diagram that I fell in love with the principles of IA and Interaction Design.

Read the whole interview on Boxes & Arrows. »

“Designing and Building with Patterns and Pattern Libraries” workshop at Interaction‘09

Erin, Xian, and Lucas are leading a patterns workshop at Interaction‘09 in Vancouver. “Designing and Building with Patterns and Pattern Libraries” is a hands on workshop where participants will come away with some practical experience spotting patterns, describing them, and thinking about how to apply them to design work.

You can find out more about the workshop on the Interaction ‘09 website: http://interaction09.crowdvine.com/talks/show/2574

Interaction Design Pattern Libraries

Christian and Erin’s book, Designing Social Interfaces, has a website where you can contribute to, refine, and discuss social design patterns: http://designingsocialinterfaces.com/

Designing Interfaces
by Jenifer Tidwell

Yahoo Design Pattern Library
by Yahoo

UI patterns
by Anders Toxboe

Interaction Design patterns for games
by Eelke Folmer

Mobile User Interface Design Patterns
by Little Springs Design

Web Patterns
by UC Berkeley

interaction’09 | vancouver

interaction'09 | vancouver

interaction'09 | vancouver

IxDA Announces Interaction|09 with Simon Fraser University, Vancouver, B.C. February 5-8, 2009

The Interaction Design Association (IxDA) is pleased to announce Interaction|09, to be held February 5-8, 2009 in conjunction with Simon Fraser University’s School of Interactive Arts + Technology, and the Faculty of Business, located in lovely Vancouver, B.C.

Mark your calendars now for what promises to be another exciting and informative conference centered around the design of interactive systems of all types, from web and desktop applications, to mobile devices, consumer electronics, digitally-enhanced environments, and more. This will be our growing community’s second annual opportunity to gather with several hundred other Interaction Design professionals from around the world.

Building on the successful format of Interaction 08 at the Savannah College of Art and Design, Interaction 09 will span four days, with two and a half main conference days preceded by 1 ½ days of pre- conference workshops and activities. Thursday will be devoted to a diverse and valuable series of professional workshops. Friday will be a busy and exciting day, with tours, additional workshops and opportunities to explore SFU, its surrounding community and Vancouver, along with leadership and organizing activities in the morning. The conference will open Friday afternoon, with a welcoming reception that evening.

Saturday and Sunday will be packed with inspirational and tactical sessions geared at anyone who practices Interaction Design. We look forward to Interaction’09 continuing to build on the quality of experience and community camaraderie we shared this year in Savannah.
————
For more on Simon Fraser University School of Interactive Arts + Technology, visit http://www.siat.sfu.ca/
————

About IxDA

http://ixda.org

Founded in 2003, the Interaction Design Association (IxDA) is a member- supported organization committed to serving the needs of the international interaction design community. With the help of thousands of members worldwide, we provide a forum for the discussion of interaction design issues.

IxDA’s mission includes evangelism of our field, innovation in our discipline, professionalism in our standards of practice, support for interaction design education in academic programs, and community building for our growing global community of interaction design professionals.

Get your IxDA Tribal Banners Here.