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	<title>Semantic Foundry, LLC &#187; Social Media</title>
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		<title>Designing for Sociality in Enterprise Search</title>
		<link>http://blog.semanticfoundry.com/2009/12/01/designing-for-sociality-in-enterprise-search/</link>
		<comments>http://blog.semanticfoundry.com/2009/12/01/designing-for-sociality-in-enterprise-search/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 21:25:43 +0000</pubDate>
		<dc:creator>semanticwill</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[SxD]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[social interaction design]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://blog.semanticfoundry.com/?p=854</guid>
		<description><![CDATA[A few weeks ago, I was able to collaborate with Brynn Evans in creating a presentation for Enterprise Search Summit West. Here is the description of the presentation as well as links to the original on SlideShare. Social search has the potential to improve search practices beyond what is possible with traditional informational retrieval algorithms. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Je suis simulé. Ought-Nine</title>
		<link>http://blog.semanticfoundry.com/2009/05/01/je-suis-simule-ought-nine/</link>
		<comments>http://blog.semanticfoundry.com/2009/05/01/je-suis-simule-ought-nine/#comments</comments>
		<pubDate>Fri, 01 May 2009 16:13:06 +0000</pubDate>
		<dc:creator>semanticwill</dc:creator>
				<category><![CDATA[Media & Theory]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Aaron]]></category>
		<category><![CDATA[ambient intimacy]]></category>
		<category><![CDATA[dreams]]></category>
		<category><![CDATA[McCluhan]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[Virilio]]></category>

		<guid isPermaLink="false">http://blog.semanticfoundry.com/?p=538</guid>
		<description><![CDATA[Audio: Tool, &#8220;Jambi&#8221; &#8220;Pray like a martyr dusk til dawn Beg like a hooker all night long Jested the devil with my song And got what I wanted all along&#8221; Camus said, &#8220;To correct a natural indifference I was placed half-way between misery and the sun. Misery kept me from believing that all was well [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Social Software Primer: 13 Books You Must Read</title>
		<link>http://blog.semanticfoundry.com/2009/03/01/the-social-software-primer-12-books-you-must-read/</link>
		<comments>http://blog.semanticfoundry.com/2009/03/01/the-social-software-primer-12-books-you-must-read/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 15:21:39 +0000</pubDate>
		<dc:creator>semanticwill</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[SxD]]></category>
		<category><![CDATA[semanticwill]]></category>
		<category><![CDATA[SM]]></category>
		<category><![CDATA[social interaction design]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[social software]]></category>
		<category><![CDATA[will evans]]></category>

		<guid isPermaLink="false">http://blog.semanticfoundry.com/?p=484</guid>
		<description><![CDATA[&#8220;To design an interaction you must commit to writing a narrative of human behavior mediated through time and space.&#8221; To discuss social media strategy in the context of design choices affecting application design, functions, as well as user-centricity in social media design, the unique attributes of online communication which can only steer individual and aggregate [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Esse Is Percipi: Self &amp; Social Networks</title>
		<link>http://blog.semanticfoundry.com/2009/02/19/esse-is-percipi/</link>
		<comments>http://blog.semanticfoundry.com/2009/02/19/esse-is-percipi/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 00:09:47 +0000</pubDate>
		<dc:creator>semanticwill</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Berkeley]]></category>
		<category><![CDATA[conscious]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Nietzsche]]></category>
		<category><![CDATA[semanticwill]]></category>
		<category><![CDATA[SM]]></category>
		<category><![CDATA[social networks]]></category>

		<guid isPermaLink="false">http://blog.semanticfoundry.com/?p=519</guid>
		<description><![CDATA[Soundtrack: Koyaanisquatsi, &#8220;Prophesies&#8221; This is another article exploring Identity, Self &#38; Social Networks within the context of various western philosophers. A previous article entitled &#8220;Heidegger 2 Twitter, Technology, Self and Social Networks,&#8221; was written previously and exists antecedent to this article. The goal of these blog postings is to find placement of our current circumstances [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pattern Languages for Interaction Design</title>
		<link>http://blog.semanticfoundry.com/2009/01/27/pattern-languages-for-interaction-design/</link>
		<comments>http://blog.semanticfoundry.com/2009/01/27/pattern-languages-for-interaction-design/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 12:56:20 +0000</pubDate>
		<dc:creator>semanticwill</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design patterns]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[interaction'09]]></category>
		<category><![CDATA[ixda]]></category>
		<category><![CDATA[pattern libraries]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[social interaction design]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://blog.semanticfoundry.com/?p=439</guid>
		<description><![CDATA[An interaction design pattern is not a step-by-step recipe or a specification. It’s a set of things we’ve learned that tend to work in clearly defined situations as well as some known issues that need to be balanced or sorted out or otherwise addressed. A pattern is closer to a checklist than to a mock or a wireframe.”]]></description>
		<wfw:commentRss>http://blog.semanticfoundry.com/2009/01/27/pattern-languages-for-interaction-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Heidegger 2 Twitter: Technology, Self &amp; Social Networks.</title>
		<link>http://blog.semanticfoundry.com/2009/01/25/from-heidegger-to-twitter-thoughts-on-self-interaction-design/</link>
		<comments>http://blog.semanticfoundry.com/2009/01/25/from-heidegger-to-twitter-thoughts-on-self-interaction-design/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 14:07:28 +0000</pubDate>
		<dc:creator>semanticwill</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Media & Theory]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[affordance]]></category>
		<category><![CDATA[heidegger]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[meditations]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[social interaction design]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[SxD]]></category>

		<guid isPermaLink="false">http://blog.semanticfoundry.com/?p=404</guid>
		<description><![CDATA[[W]e will sing of the nightly fervour of arsenals and shipyards blazing with violent electric moons; greedy raiIway stations that devour smoke-plumed serpents; factories hung on clouds by the crooked lines of their smoke; bridges that stride the rivers like giant gymnasts. (Marinetti, 1909) In his later book, Borgmann sees fit to differentiate between &#8220;modern, [...]]]></description>
		<wfw:commentRss>http://blog.semanticfoundry.com/2009/01/25/from-heidegger-to-twitter-thoughts-on-self-interaction-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Internet Czar</title>
		<link>http://blog.semanticfoundry.com/2008/12/15/internet-czar/</link>
		<comments>http://blog.semanticfoundry.com/2008/12/15/internet-czar/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 22:25:16 +0000</pubDate>
		<dc:creator>semanticwill</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Humor]]></category>

		<guid isPermaLink="false">http://blog.semanticfoundry.com/?p=126</guid>
		<description><![CDATA[With all the talk about a Car Czar, and the Progressive Armpit of the blogosphere all a-twitter about Obama&#8217;s choice of Rick Warren to give the inauguration invocation, this seemed particularly funny.]]></description>
		<wfw:commentRss>http://blog.semanticfoundry.com/2008/12/15/internet-czar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Virtual Life in a Sim World, Part Deux</title>
		<link>http://blog.semanticfoundry.com/2008/01/17/a-virtual-life-in-a-sim-world-part-deux/</link>
		<comments>http://blog.semanticfoundry.com/2008/01/17/a-virtual-life-in-a-sim-world-part-deux/#comments</comments>
		<pubDate>Thu, 17 Jan 2008 21:42:30 +0000</pubDate>
		<dc:creator>semanticwill</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Media & Theory]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[William Gibson]]></category>

		<guid isPermaLink="false">http://blog.semanticfoundry.com/?p=85</guid>
		<description><![CDATA[This seems to be the only place where someone is thinking about the meta-abstraction of self in virtual worlds &#8211; I continue my discussion of identity and self &#8211; might as well since everyone seems asleep at the wheel . &#8212;&#8212;&#8212;&#8212;&#8212;- Fantasies of downloading the mind into a computer seem to depend on a  top [...]]]></description>
		<wfw:commentRss>http://blog.semanticfoundry.com/2008/01/17/a-virtual-life-in-a-sim-world-part-deux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Virtual Life</title>
		<link>http://blog.semanticfoundry.com/2008/01/12/a-virtual-life-2/</link>
		<comments>http://blog.semanticfoundry.com/2008/01/12/a-virtual-life-2/#comments</comments>
		<pubDate>Sat, 12 Jan 2008 21:47:11 +0000</pubDate>
		<dc:creator>semanticwill</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Media & Theory]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Virtual Life]]></category>

		<guid isPermaLink="false">http://blog.semanticfoundry.com/?p=89</guid>
		<description><![CDATA[I never considered myself an intellectual. I never saw myself as being capable of “deep thoughts,” so on this Saturday, as I sit here with camomille tea, the Decemberists playing, and a rampant disdain for all that is neither real nor virtual, some thoughts I offer up. This should really be considered a continuation of [...]]]></description>
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		<slash:comments>0</slash:comments>
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